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Devlog
Cyber Monday - Permanent Price Drop
November 27, 2022
by
Kimimaru
Hello Burrowers, It’s been almost 3 years since Maze Burrow’s release, and Cyber Monday is right around the corner. Treat yourself or a loved one to Maze Burrow for an all-time low price! This pri...
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Fixes for Arch Linux and Steam Deck
November 06, 2022
by
Kimimaru
Hello Burrowers, The GNU/Linux version of Maze Burrow has been updated to run on Arch Linux and thus the Steam Deck. Now you can solve puzzles on the go! If you experience any problems with this new b...
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Two Year Anniversary - Maze Burrow's Repository goes public!
April 21, 2022
by
Kimimaru
1
Greeting Burrowers! It’s time to celebrate Maze Burrow’s two year anniversary! With it comes a nice gift for all of you to enjoy! Maze Burrow has always been free/libre software , with source code...
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Maze Burrow Postmortem
March 31, 2021
by
Kimimaru
2
Introduction Maze Burrow is a labor of love that I spent 1 and a half years working on solo before its release last year on March 31, 2020. Maze Burrow is a Sokoban-inspired puzzle game with simple ga...
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Update 1.0.4 - October 28, 2020
October 28, 2020
by
Kimimaru
Hello Burrowers, Update 1.0.4 is here, bringing a minor bug fix. Fixed a bug in which restarting a level with ice/mud doesn’t add the ice/mud demonstration to the puzzle glossary upon level completi...
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Update 1.0.3 - August 9, 2020
August 09, 2020
by
Kimimaru
Hello Burrowers, Update 1.0.3 is here, bringing a few fixes and minor improvements based on your feedback! Fixed audio crackling issues with certain drivers and Linux distros. This was related to how...
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Update 1.0.2 - May 9, 2020
May 09, 2020
by
Kimimaru
Hello Burrowers, Update 1.0.2 is here, bringing some further quality of life improvements to Maze Burrow 1.01, which was released just yesterday! The Main and Alternative set of keyboard controls have...
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Update 1.01 - May 8
May 09, 2020
by
Kimimaru
1
Hello Burrowers, Update 1.01 is here, bringing some quality of life improvements to Maze Burrow, based on your feedback! Keyboard controls are now rebindable. As a result, there’s now one keyboard c...
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Maze Burrow Released!
March 31, 2020
by
Kimimaru
Hello Burrowers, Maze Burrow has officially launched for Windows, Linux, and macOS! There will be a 30% launch discount until April 8th, so grab it while it's going for $6.99. I look forward to hearin...
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Maze Burrow Release Date
March 16, 2020
by
Kimimaru
1
Hello Burrowers, I'm excited to announce that Maze Burrow will be released on March 31 for Windows and Linux! Maze Burrow has been in development for over a year and a half, and this is a very importa...
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Inside Maze Burrow's Undo Mechanic
March 04, 2020
by
Kimimaru
This post covers how Maze Burrow's "undo" mechanic works under the hood. This is a technical post, and some familiarity with the C# programming language may be required to understand it. Preface First...
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v0.7 macOS Build
January 31, 2020
by
Kimimaru
Hello Burrowers! Upon requests from players, I've added a macOS build for the v0.7 demo. I don't have access to a computer running macOS, so the playability of the build may be hit or miss at the mome...
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v0.7 Public Demo Release
January 25, 2020
by
Kimimaru
Hello burrowers! The v0.7 public demo is out now! This short demo features the first world of the game, and it will be the last public demo before Maze Burrow's release. Here's a brief list of changes...
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Post v0.6 Progress Update
December 12, 2019
by
Kimimaru
Hello Burrowers! There's been a slower stream of updates, but while I've been hard at work on Maze Burrow, I thought now was a good time to share the progress I've made since the last devlog. Things a...
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Alpha v0.6 Details
October 07, 2019
by
Kimimaru
Hello Burrowers, This post will detail new features, additions, and improvements in the first alpha build, v0.6. Let's get right to it! Visual Improvements New Font The previous font was very wide, an...
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Maze Burrow v0.5 Release
July 30, 2019
by
Kimimaru
1
Hello burrowers! Pre-alpha v0.5 is now available, containing a myriad of changes and improvements. Feast your eyes on this changelog: Features/Improvements A brief intro cutscene has been added. If no...
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Updates on v0.5 and Beyond
July 23, 2019
by
Kimimaru
2
Hello burrowers! I've got lots of updates and progress to share regarding v0.5 and plans for Maze Burrow going forwards. Let's jump right in! Cutscenes v0.5 will feature a short introductory cutscene...
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Maze Burrow v0.4 Release
May 24, 2019
by
Kimimaru
Hello all! I've been hard at work on Maze Burrow over the past month, and I'm pleased to announce the release of v0.4! This update introduces a grand total of 45 levels, improved overworld navigation,...
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Maze Burrow v0.3 Release
April 05, 2019
by
Kimimaru
Hello all! Maze Burrow v0.3 is out! With this update comes significant changes in the form of player movement, boss levels, and tighter, more focused level design. Changelog Player movement is now loc...
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Mac version and v0.3 Progress
March 14, 2019
by
Kimimaru
Hello all! First, I'm excited to announce that a Mac version of Maze Burrow is now available! Please note that the Mac version is currently experimental and has not been extensively tested. If you enc...
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Maze Burrow v0.2 Release
February 27, 2019
by
Kimimaru
#update, #major update, #platform
Hello all! Maze Burrow v0.2 is out! With more levels, a softer difficulty curve, new mechanics, and further improvements, v0.2 is a significant step up from v0.1. Changelog Added 11 more levels and tw...
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Maze Burrow v0.2 Progress
January 27, 2019
by
Kimimaru
Hello all, just a quick update! I've been hard at work on v0.2 of Maze Burrow, and I'm addressing much of the feedback from the v0.1 demo. On top of that, I'm adding new features to further improve th...
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Maze Burrow Pre-Alpha Demo - Compatibility Update
December 02, 2018
by
Kimimaru
#update, #compatibility
A few users reported issues playing Maze Burrow due to it requiring .NET Framework 4.7.2, so I uploaded a new build that targets a lower version to increase compatibility with older operating systems...
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